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Forgotten Times - Week 6 & 7
 
     
Register for our campaigns at http://www.forgottenhonor.com
Week 6 and 7
 
 
History
Operation Avalanche, Battle 6
 
Operation Avalanche was the code name for the Salerno Landings. For the British they had two main divisions involved, the 46th and 56th Infantry Divisions. Like the Americans they found themselves under heavy attack as soon as they landed German defences were on high alert. At 03.40, elements of the 56th landed on their target beaches, there was no resistance and they managed to quickly occupy a stretch of sand dunes and the costal road. It was then discovered that they had been landed too far south by 1500meters. They were then engaged by artillery fire and German patrols from the north that had come to investigate. Both divisions managed to fight their way thought and began to push deeper inland. T
 
he Queen's Brigade from the 56th division had been given the Montecorvino airfield as their objective. They attacked and secured the airfield which lay close to highway 18 with the help of 2 Sherman tanks and 25pounder guns. German planes were shot down as they tried to get airborne. The Germans counter attacked from hill 210 and the highway embankment and held the airfield for the rest of the day leaving the British left flank exposed. The British eventually recaptured the airfield with further support from the 3rd Battalion Coldstream Guards but still faced stiff resistance from the hills overlooking the Airfield.
 
The tobacco factory (actually a tomato processing warehouse) was a strongly defended structure on a hilltop position. On September 10th an unsuccessful attempt to capture the factory was made by the Guards Brigade of the 56th division. Another attack (with no armoured support) was made that night across 300meters of open ground which was well lit. The attack failed and only around a dozen men survived. The decision was made to shorten the front line and the British withdrew from the factory area on September 12th, leaving it for the Americans.
 
By now the German counter attacks were underway which were focused in the American sector. It was not until the 18th of September that the advance was renewed.
 
 
 
 
 
Monte la Difensa, Battle 7
 
By November 1943, the Allied forces were facing of against the Winter Line. The Winter Line was the name given to the German defence line south of Cassino. It was decided that the first main attack against the line would be targeted at the mountain peaks of the Camino Hills, codenamed Operation Raincoat. The largest and most important was Mount Camino itself which had a monastery on top. To the north was Mount la Difensa and Mount la Remetanea, both of which were crucial to take to allow Allied forces to advance towards Cassino
 
The plan was for the British 46th Division to launch a diversionary attack to the south on the 1st of December. The British 56th Division will then launch an attack on Mount Camino on the 2nd of December. If this attack succeeded then the flank would be cleared for the II corps consisting of American and Canadian Special Forces units to launch an attack on Mount la Difensa and Mount la Remetanea. This final attack was launched on the 3rd of December. This section of the line was defended by the German 15th Panzergrenadier regiment, with the 3rd Panzergrenadier and Herman Goering Panzer divisions in reserve close-by.
 
On the 2nd of December a huge artillery bombardment signalled the start of the main attack against the ridgeline. The British attack against Mount Camino faltered under heavy attack but the Special forces units managed to take their objectives. Their attack involved climbing up the cliffs to take the German by surprise and soon both Mount la Difensa and Mount la Remetanea were in Allied hands. Now things began to go wrong for the Allies. The German Panzergrenadiers were masters in counterattack and retook Mount la Remetanea. The failure of the British to take Mount Camino left the Special Forces units with an exposed flank and they were forced onto the defensive.
 
On the 6th of December the British finally took Mount Camino and the Special Forces units managed to retake Mount la Remetanea on the 8th of December. Despite the delays, Operation Raincoat was considered a success with the successful capture of the Camino ridgeline. All that was left now was to take the town of San Peitro and open up the road to Rome…..
 
 
Forgotten Honor Minimod
More content for FH2
 
Natty was one of our top mappers, a creative guy with initiative. He joined our team in FH1, where he made many maps, starting also the guidelines for new mappers. 'Thermopyles' map was designed by him for campaign 3 FH2. Now he is an official FH2 mapper.
 
Q: What part of mapping do find most complicated?
 
A: To merge realism and historical accuracy with good gameplay. Often WW2 battles are fought in terrain and environment's that is in extreme disadvantage for one team. It requires map-specific tweaks and objects for almost all maps, especially in Normandy which is a theatre that is all about an Invasion. - Natty
 
 
FHT Battle 6
Operation Avalanche by [F|H]WuWu84
 

 

Avalanche in colour!

 

 
 
 
Week 7
Monte la Difensa by [F|H]eLander!

 

 

Monte la Difensa in colour!

 
 
 
 
 
The story of a community
Forgotten Honor F|H History
 
Forgotten Honor is an international online community of players, created by players, run by players and maintained by players. Founded in 2004, its player base has been growing year by year as result of our dedication on offering unique game experiences.
 
The main purpose of Forgotten Honor is to provide Forgotten Hope Mod (for Battlefield 1942) and Forgotten Hope 2 Mod (for Battlefield 2) players an organized tournament campaign style of playing. However, in these past years, Forgotten Honor provided also campaigns for other games like Day of Defeat (currently we have an open campaign for it), Project Reality Mod, Eve of Destruction Mod and Hearts of Iron 2.
 
But more than that, we are a huge community with members from all over the world, who find here a place to , most than all things, HAVE FUN!
 
Forgotten Honor disposes of it's own Website, several game servers, Teamspeak servers and a special atmosphere created by a very active and friendly community.
 
"We are a community made for the players and by the players. We exist for fun, for freedom of speech and the crazy team speak hours and conversations. Overall we are one big family and every member of the Forgotten Honor has his place in that family. That means we will be there for you, on-line but also in RL if we must. In the community there is no such thing as a pecking order based on longevity. It does not matter what your past is, we only care about now and the future. We look for the individuals that want to help Forgotten Honor grow. "
 
You can find more information about Forgotten Honor history here:
 
 
 
 
 
 
Day of Defeat: Source Campaign
Italy: Sorming the Boot
 
Forgotten Honor also produces campaigns in Day of Defeat: Source. After a successful first DoD:S campaign, registration is now open for the second. You can join the allies and the Asian American 442nd Regimental Combat Team or the axis and Panzergrenadier Regiment 29. Come join us for a fun filled campaign fighting through the streets of Italy. Battles are Saturdays at 19 GMT. Day of Defeat: Source can be purchased off Steam for $10 or 10€.
  • 16v16 battles every Saturday at 19:00 GMT
  • Teamplay on the highest possible level!
  • Earn medals for your accomplishments
  • A powerful 32 Player server with friendly ping to USA and Europe
 
 
 
 
 
Forgotten Honor Tournament
www.forgottenhonor.com
 
Would you like to participate in a motivated team and write cool articles about history, battles, biographies or whatever you have in mind?  Join the Media Team
 
Deek_101, uberfary, dutch, Hills, phillip, RanDOOm, samnadine, spartanlegend and victorb87.
 
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  Posted by phillipadmin on Friday, June 19 @ 17:22:49 CEST (16 reads)
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Forgotten Honor DoD:S Campaign #2
 
     
  

Imagine a battle with every player fighting for his team and not his personal score. A game where every player communicates with his teammates and each of them are striving to achieve the goals given to them by the High Command.

This is Forgotten Honor. Each Saturday a 32 player battle will take place. The sides of the conflict are organized into two 16 player teams, with command structure based on actual World War II units. No previous experience is needed and everything is completely free. Just click over to www.forgottenhonor.com, join and enjoy Day of Defeat: Source with great teamwork.

 
Forgotten Honor has held over 15 tournaments in multiple games. After a sucessful first DoD:S campaign registration is now open for the second. When you register you will choose a company of fellow soldiers to join in the fight. The soldiers in those companies will work together to push the enemy back to the holes they crawled out of. Expect to have an incredibly fun battle each week. Here is a little info on the regiments.

Panzergrenadier Regiment 29
After formation and refit, the 29. Panzergrenadier-Regiment attached to the 3.Panzergrenadier-Division was sent to Italy in June 1943 where it took part in the Battles for Salerno, Cassino, The Bernhard Line and the Anzio beachhead where it fought with particular courage against the American and Commonwealth forces in the areas of Aprilla and Cisterna. Their bravery in the battle helped to stall the Allied advance and breakout until the general retreat to Rome in May and June of 1944.

442nd Regimental Combat Team

The 442nd Regimental Combat Team was an Asian American unit composed of mostly Japanese Americans who fought in Europe during the Second World War. The families of many of its soldiers were subject to internment. The 442nd was a self-sufficient fighting force, and fought with uncommon distinction in Italy, southern France, and Germany. The unit became the most highly decorated military unit in the history of the United States Armed Forces, including 21 Medal of Honor recipients, earning the nickname “The Purple Heart Battalion.” Registration in now open and we welcome everyone to participate in this great experience. The campaign will offer you
  • 16v16 battles every Saturday at 19:00 GMT
  • An Original chain of command system with Generals in the Headquarters and private soldiers on the front line. You can make a career, it all depends on yourself.
  • Teamplay on the highest possible level!
  • Earn medals for your accomplishments
  • A powerful 32 Player server with friendly ping to USA and Europe
  • A very active community with people from all over the world
Register Now!
 


join our teampseak at this address
 

join us on steam
http://steamcommunity.com/groups/forgottenhonor
 
     
  Posted by phillipadmin on Saturday, June 06 @ 04:11:47 CEST (169 reads)
(Read More... | Score: 5)
 
     
     
 
Forgotten Times 5th Edition
 
     
 
Register for our campaigns at www.forgottenhonor.com
Week 5
History
Battle of Salern, Battle 5

As September 1943 rolled around it was clear that the Axis forces were in disarray. The Italians had all but left the war and the fascist government would be permanently overthrown. German armies were on the defensive in Russia and the Allies now all but controlled the seas and skies over Europe. The need for a cross channel invasion, despite the protest from American commanders, had evaporated and the Allied commanders now looked for a new way to continue the momentum.

They now committed themselves to an invasion of Italy proper with the goal of taking the entire Italian mainland and driving up into Europe from the south. The Allied invasion of Sicily was broken into two main sections. Operation Baytown was the first invasion across the Straits of Messina and was meant to be a diversion that would draw German attention south away from the main landings at Salerno called Operation Avalanche. Operation Baytown was led by the British 8th army and the Canadian 1st Infantry division. General Montgomery was opposed to the plan as he felt that the Germans would not stand and fight in the southern half of Italy and would instead retreat north quickly towards Salerno and Rome leaving his army some 300 miles away from the real battle. Nonetheless Operation Baytown was launched on the 3rd of September and the Allied invasion of mainland Europe had begun. Operation

Avalanche would be led by the American 5th Army with the British X corps in support. Its goal was to secure the harbour of Naples and to move to the east to trap any German forces in the south of Italy. On the 9th of September the Allied forces began their landings in the Salerno area. In order to achieve surprise there was no preliminary naval or aerial bombardment of the landing zones. Almost immediately the battle started to go wrong for the Allies. The German defenders were not taken by surprise and were instead waiting for the Allied forces. No less then six divisions stood by in the area ready to throw the invaders back into the sea.

The Allied forces were initially spread out during the landing with the distances between the units unusually large for an operation of this kind. Combined with German resistance it meant that the British and American landing forces were not united until the end of the second day of fighting. Now the Germans unleashed their counterattacks and they found weakness in particular in the American sector where units were too spread out to support each other. However the Allies managed to recover, nearby Americans units managed to reorganise and move forward to stop the advance but the deciding factor in stopping the German attack was the naval bombardment which pulverised the panzers. The German tanks had gotten with 6 kilometres of the beach at Salerno.

Realising that the Allied defences were too strong the Germans made their retreat to their prepared defences in the north and by the 18th of September the Allied advance was renewed. The Germans had withdrawn to the Volturno Line which was the first of the many Italian defence lines the Germans had prepared. The first Allied units reached the line in October and the seemingly quick victories in Sicily and Salerno would soon seem a distant memory…
Forgotten Honor Minimod
More stuff for FH2
Herman and Metaxas are the admins for Forgotten Hope 2 campaigns in our community. Being admin is one of the most stressful jobs in organizing a campaign, not just only the preparations before the start but also the management of it during the campaign.
 
The most difficult part is to keep both sides happy and stop the moaning. It seems that both sides consider themselves injured from the administrators and most people see only their side when thinking of the balance. The admin has to think of all the scenarios and reactions when he takes a decision. So the hardest part is the responsibility to keep the tournament together, which is even harder than punishing someone. Metaxas

These buildings were designed by Sorken.
Funniest moments in Battle 5
Battle of Salerno was played last week, a nice map designed by Stubbfan (World at War). Thank you!
"Using the pak40 in the latest round I was more effective with it against tanks than with my sherman"

 "So i think MasterOoh (or Retromute) was driving our truck when he saw an allied infantery... of course, killing mad as he was, he tried to drive over the poor kid! Unfortunary for us, the ones in the truck, the little ally had a bazooka kit, resulting in the following happening:"

"The Sahariana squad the last round raiding the whole map and making noise everywhere ;) thanks for the good times Lainer, Liontail and sorken.. "


"Watching as a truck was coming close to me, I take about 5 shots and then watching it swerve dramatically to the left and driving into the ocean accounting for five kills and watching the other two swim for their lives" :P


"the use of smokes shell ! That was day and night for german defense at Ovest ! let's be Ninja" :P

"looking at minimap on round 2 and seeing Deek Squad trying to attack Porto by an underwater attack. Was funny to see all those little arrow following in the ocean."


"Me playing like complete n00b. I was attacking to Castello from south and throw a grenade to the gate. Suddenly I noticed that my own nade was rolling down the hill next to my feet and KABOOOOM." :D


"5 guys jump in water trying to take port, after i kill 2, others make suicide "


"When I was sniping, a sherman believed i was german and shoot on my position 3 times. Wonderfully he didn kill me" :D


"Laying AT mines on the middle and eastern road. Opening up the minimap and seeing a truck being spotted heading straight to your mines. Funny part being when they did it for about the 8th time in a row..... "


"Once i went back all the way to main with my burning PzIV after zook almost killed me for repairs and ammo, but a friendly truck hit me - PzIV exploded and i got 4 tk's"


"trying to knife maciek and his s-mine kills us both. "

War journalists

Salerno Battle
 

Week 6...
 Operation Avalanche by [F|H]WuWu84!

Forgotten Honor Tournament
www.forgottenhonor.com

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Join the Media Team

bhodili7, dutch, phillip, samnadine, spartanlegend, uberfary
     
  Posted by phillipadmin on Sunday, May 31 @ 23:36:26 CEST (35 reads)
(Read More... | Score: 5)
 
     
     
 
Forgotten Times - 4th Edition
 
     
 
Register for our campaigns at www.forgottenhonor.com

Week 4
 
History
Etna Line, Battle 4

It is common myth that during the Sicily Campaign there was a 'race to Messina'. It would appear that this myth only existed in the head of General Patton who was eager to redeem the U.S army. In February 1943 the Americans had suffered terribly in Kasserine Pass and the quality of the U.S soldier was in doubt, particularly when compared to his British counterpart.

However Sicily gave them a chance to redeem themselves and restore faith in the U.S army. Originally they were ordered to only defend the flank of the British forces on the east coast, but with no credible opposition in the west the Americans swiftly smashed aside what little resistance there was and took Palermo before turning east and heading for Messina.

By now the British advance had ground to a halt against fierce German resistance at the Etna Line. The Etna Line was a series of German defences in the north-east corner of Sicily. The terrain here was mountainous and favoured the defenders. Montgomery, realising that his own advance had being ground down, informed Allied Command that the Americans should make a move to take Messina.

There were only four main roads heading to Messina and one of these passed through the town of Troina. The Germans had defended the town with the 15th Panzer Grenadier divisions equipped with Panzer IV tanks and the Italian 28th Infantry Division. It was to be the toughest fight for the U.S soldiers in Sicily.

The battle started on July 31st and both sides fought fiercely to gain any advantage. The battle for the town went backwards and forwards between the two sides. The Germans launched no fewer then two dozen counter attacks while the American 26th Infantry moved to take Monte Basilio two miles to the north in order to outflank the defenders. Despite minor setbacks, such as an entire battalion becoming lost in the mountains and wandering around uselessly for a day, the Americans managed to hold their positions despite heavy attack. The Germans realised that they could no longer hold the town with the American forces poised on Monte Basilio and soon began a retreat.

The battle for Sicily was soon to be at an end. The Axis never had any intention of holding onto Sicily permanently and even as the first shells fell on Troina the evacuation had begun. By August the 17th the Axis forces had completely evacuated Sicily, with their units and equipment intact. A few hours later the first American units entered into the city….Patton had won his race to Messina.

Even though the Germans had escaped intact some good had come from the fighting around Tronia, the quality of the American G.I. was no longer in doubt. Now the Allied forces looked across the straits of Messina at the tantalising land on the horizon……
Forgotten Honor Minimod
More stuff for FH2
Uffeh is our leading vehicle skinner. Sometimes statics, big buildings mainly, taking the place of all covers. However, a good modification has to provide the feeling of battlefield immersion, and little details to make our campaign feel so spectacular to play. Uffeh designs historically accurate skins.
 
What I like most (at least when I have the time and patience) is when I have to modify the skins a bit, it at least have some creativity in it opposed to just repainting. Uffeh

Today's first picture is a new building set made by Sorken. Then we have 2 vehicles skinned by Uffeh for you.

Interview with Battle's 4 mapper
Wasntmenl, the young Dutch mapper who made a map which smells like Italy

1, Considering the time it can take to make a good map, how do you justify the time involved. Do you think its worth it?

Sure, altough the map is only played for 6 hours and maybe more after it's released. It's still fun to map so it's not that mapping is demanding it's something that's enjoyable to do for most of the time. Also it's really rewarding to see your map in action and get good reactions on it and good suggestions after.


2, How much time is needed to create a campaign map from your experience?

Didn't count but over the 150 I guess.


3, What goals do you have for your projects as mapper?


To make the terrain as close to how it is as possible at first. Than to reacreat villages and other important locations on the map as how it is(scaled down of course) and at last to make it look as Beautiful as possible.

 4, What's your favourite part of mapping? And the worse one?

Finalizing terrain is my favorite because then you can really see how it has shaped up after all the work. The worst, being finalizing the map itself in codes like kit limits, starting tickets, etc.

 5, What do you think makes a good map?

A map where you can loose but still have a brilliant time.


6, High detail or high performance?


Good performance and nice detail(this is perfectly do-able).

 7, Where do you get your inspiration from?

Pictures of the region and general of the campaign. Looking at someone else's work. Asking around for ideas from people not involved in the Modding/Mapping teams. Personal experiences. Like for my last that map was in sicily. I was in Croatia before and took some ideas from that area.


8, Tell us something about your maps.


Etna Line is a map that is concentrated around the town of Troina which was the main anchorage and battle seen along the whole Etna line with to the north Monte Basilio a mountain which had been entrenched with Artillery emplacements, and 2 surrounding flags. It is focussed at the city with lots of little ally's and small streets with a church in the center in front of a plaza. And little small places with detail. Still providing the planes and tanks to get some good fighting in the outskirts as well.


9, What's your experience in Forgotten Honor team? Why did you join?


I basically had the idea of mapping in bf2 for quite some time because I wanted to recreate the Dutch battles in the ww2. So at some point I talked with Sorken about it and he showed me the basics of mapping. Then I thumbeled around with it, and noticed that recreating a Dutch battle with the current material available can't be done. At witch time I was contacted by Herman if I wanted to map or not. I could choose from 2 battles that werent taken yet and choosed Etna line (see qeustion 7). I was scared at first to take on something in my eyes a grand project and if I could deliver the needed quality or not. After I was assured to get 4 months to work on it and that statics would be made to look it italian. I accepted with doing the first 2 months almost nothing maybe 20 hours in total and the last month a lot of hours and limited time to play new released games like Empire total war Razz. I joined mainly because I wanted to contribute something to the tournament after I failed to chip in the last time. And because I wanted to start making quality maps but not on such short notice.


10, Any tips for new mappers?


Try to find an experianced mapper who will help you with the basics and can give you guidelines to start mapping. Watch out cause as soon as we know you have started, mapping will hunt you down and get you working Razz (if you agree ofcourse) after you have your project try to split your work. Take time for the terrain first cause thats a huge factor if the basis is good for your map In my opinion. Stay in touch with the guy who gave you the assignment and dont be afraid to ask anything it will help you a lot in the long run. Try to work on it at least 7 hours a week this keeps it fresh and it will save you stress later.

War journalists
War is Hell

We where moving along the roadway, after dismounting the tanks. They can never seem to keep them running. So here we are walking. There is sparatic gun fire to the right of us. We are keeping our heads low, due to the threat of snipers, or being seen by the artillery. Boy we don't want this to happen. Words come down that one company is only has 17 men. Something like, they wanderer into a mine field, the mortars and artillery had them zeroed in and made it a blood shed. Like shooting fish in a barrel. Poor boys. War is Hell
 

This week...

Salerno! A beautiful map made and donated by Stubbfan (World at War)
 

Forgotten Honor Tournament

www.forgottenhonor.com
Would you like to participate in a motivated team and write cool articles about history, battles, biographies or whatever you have in mind?

Join the Media Team

deek_101, dutch, herman, hills, lister471, phillip, priest, samnadine, spartanlegend, uberfary
     
  Posted by phillipadmin on Friday, May 22 @ 02:10:52 CEST (40 reads)
(Read More... | Score: 0)
 
     
     
 
Forgotten Times - 3rd Edition
 
     
Register for our campaigns at www.forgottenhonor.com
Week 3

History
Operation Fustian, Battle 3
The overall British objective in Sicily was to drive as quickly as possible up the east coast to the town of Messina and cut of the retreat of axis forces in the centre of Sicily. If Messina fell then no Axis units could escape to the Italian mainland and they naturally did not allow this to happen. As a result it did not take long for the British advance from the beaches to slow down. In a prelude of what was to come, the narrow mountainous terrain made any fast armoured pushes an impossibility and the axis defenders made good use of the terrain to hide their forces and make constant ambushes. It seemed there was a sniper in every hill and an AT gun around every corner.
The only good news for the British was the Catania Plain, a wide seemingly featureless section of ground and good tanking country. The problem was that running down the middle from west to east was the Simeto River. The only real way across was the Primosole Bridge. In a daring move, General Montgomery ordered the 1st Airborne to launch an aerial assault to take the bridge. Alas for the British, the bridge was already defended by paratroopers – The elite German 3rd Paratrooper Regiment.
The initial British attack soon fell apart, the paratroopers were badly scattered to begin with, and the fierce counter-attacks by the Germans had them in retreat. They managed to hold onto the bridge for a few hours but were soon driven back into the hills to the south. Finally XII Corps arrived with Sherman tanks and prepared to launch an attack to take the town. The initial counterattack was a simple frontal charge and ended in disaster for the British. When one British commander asked to launch a similar attack with another of his battalions he was told by Lieutentant-Colonel Pearson of the 1st Airborne “Well if you want to lose another bloody battalion that's the right way to do it.”
With Pearson’s help they crossed the river a few hundred metres up stream at night and launched a full counterattack the next morning. British Shermans charged across the bridge taking heavy casualties but the Germans were in disarray and finally broke and withdrew.
The victory was not to last. German forces regrouped further north near Mount Etna and formed the Etna line, their last defensive position before Messina. As the British advance came to a halt, the Allied attention shifted westward to the rapidly advancing American forces under General Patton….
12th July, In the early morning, the rumble of planes are heard over head. Men and machines moving along the road mesh into one symphony. As they move onwards not knowing what awaits them. A privet off to the left takes one last look at his girls photo before the battle they all know could be around the next bend. Nothing is said, each man walking in his own thoughts. The men in the air are waiting for there time in the spot light. There time to shine. As I ride along and write this I can't help but wonder if this will be my time. I was sent over here to write the new but as I can see now I am in it. I am becoming apart of history.
Forgotten Honor Minimod
More stuff for FH2
Sorken is one of our veteran developers and a man who wears many hats. He helps out with mapping, moddeling, skining, graphics, leading and planning. As perfectionist, his maps are on our top quality.
This week we want to show you a guard house and a 2 set house building designed by Sorken. Also, next to these statics there's an Italian bunker which was designed by Herc.
FHT Battle 3
Catania

War journalists
Airborne assault on Primosole Bridge
This week...
Etna line! A big map with a cool custom Italian city. It smells like Italy...
Forgotten Honor Tournament
www.forgottenhonor.com
Would you like to participate in a motivated team and write cool articles about history, battles, biographies or whatever you have in mind? Join the Media Team
hills, samnadine, spartanlegend, uberfary, zeno
     
  Posted by phillipadmin on Thursday, May 14 @ 19:07:53 CEST (55 reads)
(Read More... | Score: 0)
 
     
     
 
Forgotten Honor2: Forgotten Honor2 opens new campaign, Rome: Invasion of Italy
 
     




After months of preparation Forgotten Honor is ready to present to you a new theatre: Italy.

Over the last 3 months our team of almost two dozen mappers, moddelers and graphic artists have worked on this campaign so that every single map will have that unique Italian feeling. There will be no reused old maps with a few minor changes. Each map has been made from scratch using actual battle plans and geographical data from the period.



Italiy is very different from Africa. Hilly terrain and dense vegetation provides many flanking opportunities and the introduction of new hand held antitank weapons finally allows infantrymen to effectively fight off enemy tanks.

For those that don't know anything about Forgotten Honor and are asking what exactly a "campaign" is, here is a brief explanation:

Every week until the campaign ends we will release a new map and each Friday a 64 player battle will take place. Players will be divided in two teams, with a command structure based on actual World War II units. No previous experience is needed and everything is completely free. Just click on the picture, join and enjoy Forgotten Hope 2 on an organized level.







  • Brand new, unseen maps, following a historically accurate storyline that will recreate in depth the Battle for Italy. From the beaches of Sicily to the fall of Rome.
  • 32 vs 32 battles every Friday night.
  • England based server with good ping for players from both USA and Europe.
  • Team play on the highest possible level.
  • Two armies lead by experienced and respected officers.
  • An original World War 2 chain of command with a complete rank system.
  • Earn medals for your personal and team accomplishments.
  • A unique atmosphere created by a very active and friendly community with people from all over the world.
  • All that and much, much more, completely free.



     
  Posted by Herman on Thursday, March 19 @ 21:45:12 CET (1276 reads)
(Read More... | Forgotten Honor2 | Score: 4.94)
 
     
 
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